Sonic Before The Sequel 12 Download
Sonic After The Sequel is a free game that takes you back into the world of Sonic the Hedgehog. If you have fond memories of playing the original games in the Sonic series, then you are sure to find something to enjoy in this tribute game, with a story that takes place after the events of Sonic the Hedgehog 2. A Return to the Classic Sonic Formula Sonic After The Sequel picks up with Sonic and Tails, having successfully brought down the Death Egg at the end of Sonic 2, landing on an unknown island that has an enormous metal ring around the top of a mountain.
Here, our two heroes get embroiled in another plot by the dastardly Dr. Can Sonic and Tails prevent the evil doctor from getting his hands on the Chaos Emeralds? Only you will be able to answer that question!
A Real Treat for Sonic Fans Sonic After The Sequel is spread across a set of all-new zones including the Storm Station Zone, the Dream Dance Zone and the Moon Mansion Zone. The game is packed with references previous Sonic games, including appearances from Mighty the Armadillo and Egg-Robo, and even includes shout-outs to the Kirby series and to Lilac the Dragon Girl. Any long-time fan of the classic Sonic platformers owes it to themselves to give Sonic After The Sequel a look.
Download the Official Soundtrack Here. (2011) ~Sonic Before the Sequel~ Sign in Recent Site Activity Report. Aug 06, 2012 Sonic and Sega Retro Message Board: Sonic Before the Sequel'12 - Released with OST - Sonic and Sega Retro Message Board. Sep 20, 2017 Sonic Before the Sequel '12 Original Sound Track. But after hearing their work on Sonic Before the Sequel. A free download.
Featuring a fully original soundtrack and new sprites, Sonic Before The Sequel '12 has been released! Sonic Before The Sequel is a fangame by LakeFeperd. The game is designed to explain what happened between Sonic The Hedgehog and Sonic The Hedgehog 2, such as how Tails met Sonic, how the Death Egg was built, etc. The game uses the Sonic Worlds engine, and is very similar in design and gameplay to other Classic Sonic games, with 12 zones and 2 different endings.
The ending you achieve depends on your 'Time Points,' points that reduce as you play through the game. The newest '12 release features a fully new OST and custom sprites. - NOTE: Cutscenes do NOT work in this version, so keep them off. Note: You can press 'U' at the title screen to access the level select menu, among others.
You can also press 'U' mid-game to skip to the next level. Edited September 27, 2012 by KatamariParadox. I can't get the thing to work for me because of the cutscenes, so I turned them off. It works fine, but when I close the game and later turn it back on, My cutscenes are turned on automatically, and I can't disable them again in my saved game. So I have to make a new game everytime.
I did have fun from the bit I did play however. That's right, I forgot; You can press 'U' at the title screen to go to the level select.
I'll add that to the description and notify LakeFeperd of this problem. EDIT: Are you sure this is still a problem in the '12 version? You get the option to turn the cutscenes off before the title screen this time, so I imagine loading a save shouldn't be a problem anymore.
I hope the mac version comes out soon! I want to try this. Let me guess, does the windows download give you a.zip file containing a.exe one?
If it gives you a.bin, I could still get it to work with my emulator It's a fangame, not a ROM hack. It's not going to work on an emulator, sorry. I'm working on a Mac port at the moment, hence the 'Coming Soon.'
The gameplay works fine on the port so far, but cutscenes and save loading crash the game, and I'm trying to fix that. Edited August 8, 2012 by Hatsune Miku. Downloaded the new version myself. Glad to see that Saved games no longer have cutscenes enabled automatically.
SOME of the music is better, while some I think is more forgettable. I think sonic actually controls worse in this version. It's the Sonic Worlds engine, and that doesn't exactly control perfectly, but its ironic since I think the older version controlled better. The older Sonic 1/CD style sprite used for Sonic in the older version of the game was also better then the new sprite the game has for him now. It's fun, but I'm probably not going to bother with it again after/if I finish it. Also decided to spoil myself and check out the final boss.
There's something that really annoys me about the fact they just remixed the sonic 2 ending theme and used it for the final boss. I'm having touble seeing why this game is being raved about.
All the level art is just small edits of stuff from the classics, and the level designs aren't very fun at all. They're lifeless.
Got to Star Shore 1 and stopped playing. It's not very good to play, but the music is very nice. >Complains about level art and design >Stops after first level Yeah, there are later levels that are entirely original, and it's not like the ones that are altered are just recolors of old stages. They all have something unique about them. Don't know where you're getting that the stages aren't fun, because in my and most other peoples' opinions, they are. Anyway, I fucking loved this game, no idea it had been revamped. Can't wait for Sonic After the Sequel.
Edited August 8, 2012 by HyperMetalWario. So, one of the moderators on Sonic Retro, Guess Who, got us a little present! Anyone fancy a? Remember to turn cutscenes off: like the 2011 version, the game will crash otherwise! Should you have any trouble opening the game, drag the game out of the.dmg and into the Applications folder, and it should work just fine! Don't forget about Level Select either!
*Facepalm* I already successfully ported the game to the same extent. The reason I didn't release the port was because I was trying to figure out how to get cutscenes working so it can be fully enjoyed. Whatever though, do what you want. Eminem The Marshall Mathers Lp Zip 20005 here.