Oculus Tuscany Demo Download

Posted on by
Oculus Tuscany Demo Download Rating: 7,7/10 6184reviews
Gear VR

Aug 06, 2013 It's been a while since I used the Oculus Rift, so to ease myself back into things, I decided to check out the updated Tuscany demo. I was just wondering: With all the new DK2 owners hungry for demos, and just a handful available so far, is there a reason nobody has yet made the.

To run the pre-built demos, you must first install the demo packages (.apk) and sample media to your Android device. Connect to the device via USB and open a command prompt. Run the installToPhone.bat script included with the SDK. This script will copy and install both the Unity and Native sample applications as well as any sample media to your Android device. You should now see application icons for the newly-installed apps on the Android Home screen.

For more information about these sample apps please review the Initial SDK Setup section in Device and Environment Setup Guide. To test a sample application, perform the following steps: • From the Android Home screen, press the icon of the VR app you wish to run. • A toast notification will appear with a dialog like the following: “Insert Device: To open this application, insert your device into your Gear VR” • Insert your device into the supported Gear VR hardware. Transmit 4 Serial Number Mac more. The app should now launch. Pre-Built Demo Controls. Tuscany (PC only) Gamepad Control • If you have a compliant gamepad controller for your platform, you can control the movement of the player controller with it.

• The left analog stick moves the player around as if you were using the W,A,S,D keys. • The right analog stick rotates the player left and right as if you were using the Q and E keys. • The left trigger allows you move faster, or run through the scene.

• The Start button toggles the scene selection. Pressing D-Pad Up and D-Pad Down scrolls through available scenes. Pressing the A button starts the currently selected scene. • If the scene selection is not turned on, Pressing the D-Pad Down resets the orientation of the sensor. Keyboard Control For the key mappings for the demo that allow the user to move around the environment and to change some Rift device settings, see. Mouse Control Using the mouse will rotate the player left and right. If the cursor is enabled, the mouse will track the cursor and not rotate the player until the cursor is off screen.

Oculus Rift's was built with a good ol' fashioned keyboard and mouse setup in mind, but now it's unofficially scored support for motion controls. Sixense, the outfit behind, has cooked up a custom version of the Italian-themed sample for use with their controller, and it gives gamers a pair of floating hands to pick up and manipulate objects.

Originally shown at GDC, the tweaked experience is now up for grabs, and can even be played by those who don't have a Rift -- albeit with just the controller's perks. Booting up the retooled package offers users a new 3D menu, giving them options for arm length, crouching, head bobbing and a crosshair. It's not the first project to, but it certainly helps illustrate the potential of such a setup. Sixense says it plans to release updates and the source code, and it recommends folks sign up for their project-specific email list and keep an eye on their forums for word on availability. Hit the source links below for the download, or head past the break to catch Road to VR's hands-on with the Hydra-friendly Tuscan villa.